The depressing revelations that Sony Santa Monica's
God of War 3 could have been even more epic and awesome keep coming. In a recent interview with website
Destructoid, the game's director, Stig Asmussen, discussed elements of the hit PlayStation 3 game that had to be cut.

Asmussen describes, in particular, the Alpha stage of the game as "too big" resulting in a series of cuts so they could polish the rest of the game. Two things that were removed were the boss Argus, a beast with 100 eyes, and a massive cyclops, one almost twice as big as any other cyclops. Each boss had their in-game reveal and specific gameplay worked out but they were not finished. Other elements that had to be removed from the game include "a big Titan scene at the end" where the player confronts Zeus on Gaia, who becomes involved in the battle as well.
Sadly these elements were just too big for the game, which remains quite a substantial experience even though it has been edited. Asmussen states that their inclusion would have meant other parts of the game, like the remaining Titan scenes, would have suffered as a result and sacrifices had to be made.

So where does that leave the edited content? While Asmussen remained tight-lipped on both downloadable content in the interview as well as the series' future, he does claim that the game is almost "zipped up too tight" and that adding in any new AI, like Argus or the cyclops, or an extended epilogue may break the whole game. Despite these comments, fans will still be hoping that some of these elements will be made available as downloadable content in the future since purely releasing new challenges and character skins will probably not be enough to appease the
God of War fans out there.
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